Score Card Assessment: 4 Weeks Left

With only 4 weeks left before our November 22nd tournament in Grandview, I’ll start posting a summary of where we feel we are relative to what is expected of us.

A. 1,000 Points CORE VALUES

INSPIRATION

1. Discovery:  Balanced emphasis on all three aspects (Robot, Project, Core Values) of FLL; it’s not just about winning awards

2. Team Spirit:  Enthusiastic and fun expression of the team identity

3. Integration:  Application of FLL values and skills outside FLL (ability to describe current and potential examples from daily life)

TEAMWORK

1. Effectiveness:  Problem solving and decision making processes help team achieve their goals

2. Efficiency:  Resources used relative to what the team accomplishes (time management, distribution of roles and responsibilities)

3. Kids do the Work:  Appropriate balance between team responsibility and coach guidance

GRACIOUS PROFESSIONALISM

1. Inclusion:  Consideration and appreciation for the contributions (ideas and skills) of all team members, with balanced involvement

2. Respect:  Team members act and speak with integrity so others feel valued– especially when solving problems or resolving conflicts

3. Coopertition:  Team competes in the spirit of friendly competition and cooperates with others

 

B. 1,000 Points RESEARCH PROJECT

RESEARCH

1. Problem Identification:  Clear definition of the problem being studied

2. Sources of Information:  Types (e.g. books, magazines, websites, reports and other resources) and number of quality sources cited, including professionals in the field

3. Problem Analysis:  Depth to which the problem was studied and analyzed by the team

4. Review of Existing Solutions:  Extent to which existing solutions were analyzed by the team, Including an effort to verify the originality of the team’s solution

INNOVATIVE SOLUTION

1. Team Solution:  Clear explanation of the proposed solution

2. Innovation:  Degree to which the team’s solution makes life better by improving existing options, developing a new application of existing ideas, or solving the problem in a completely new way

3. Implementation:  Consideration of factors for implementation (cost, ease of manufacturing, etc.)

PRESENTATION

1.  Sharing:  Degree to which the team shared their Project before the tournament with others who might benefit from the team’s efforts

2. Creativity:  Imagination used to develop and deliver the presentation

3. Presentation Effectiveness:  Message delivery and organization of the presentation

 

C. 1,000 Points ROBOT DESIGN

MECHANICAL DESIGN

1. Durability:  Evidence of structural integrity; ability to withstand rigors of competition

2. Mechanical Efficiency:  Economic use of parts and time; easy to repair and modify

3. Mechanization:  Ability of robot mechanisms to move or act with appropriate speed, strength and accuracy for intended tasks (propulsion and execution)

PROGRAMMING

1. Programming Quality:  Programs are appropriate for the intended purpose and would achieve consistent results, assuming no mechanical faults

2. Programming Efficiency:  Programs are modular, streamlined, and understandable

3. Automation / Navigation:  Ability of the robot to move or act as intended using mechanical and/or sensor feedback (with minimal reliance on driver intervention and/or program timing)

STRATEGY / INNOVATION

1. Design Process:  Ability to develop and explain improvement cycles where alternatives are considered and narrowed, selections tested, designs improved (applies to programming as well as mechanical design)

2. Mission Strategy:  Ability to clearly define and describe the team’s game strategy

3. Innovation:  Creation of new, unique, or unexpected feature(s) (e.g. designs, programs, strategies or applications) that are beneficial in performing the specified tasks

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